zorin os
the z in blue stripes, scanned now and then
distros 64×28 30 fps in colour or one ink 6.7 kB
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download
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.navinhill.com/svg/zorin-os.dark.svg"> <img alt="zorin os" src="https://ascii.navinhill.com/svg/zorin-os.svg" width="320"> </picture>
Yours? The readme snippet puts it in your README, moving, in GitHub's light and dark themes. A post with the video or GIF from the downloads moves too; a link alone shows its card, which holds still.
use it
[docs][copy it in]html
<script type="module" src="https://ascii.navinhill.com/ascii.js"></script>
<ascii-art piece="zorin-os" options='{"scan":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="zorin-os" mono>, for one ink.
react
// git clone https://github.com/jamesnavinhill/ascii
import { Ascii } from "ascii.rest/react";
import { zorinOs } from "ascii.rest/pieces";
<Ascii piece={zorinOs} options={{"scan":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="zorin-os", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// git clone https://github.com/jamesnavinhill/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="zorin-os" options={{"scan":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// git clone https://github.com/jamesnavinhill/ascii
import { mount } from "ascii.rest";
import { zorinOs } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, zorinOs, {"scan":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
terminal
npx ascii.rest zorin-os
Plays it in your terminal, in colour, until you press a key. Add --mono for the terminal's own colour. Add --light for a light terminal. Add --seconds 5 to stop it on its own; npx ascii.rest list shows every piece. In a CLI of your own, play("zorin-os", { seconds: 2 }) from ascii.rest/terminal shows it as a splash screen.
readme
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.navinhill.com/svg/zorin-os.dark.svg"> <img alt="zorin os" src="https://ascii.navinhill.com/svg/zorin-os.svg" width="320"> </picture>
An animated SVG that needs no script, so it plays in a GitHub README, which runs none. GitHub shows the dark one in its dark theme. It holds still for anyone who prefers reduced motion.
/*
* zorin os: the Zorin OS logo, a z in stripes, with a scan line running down
* it every few seconds that scrambles what it passes.
*
* Drawn from Simple Icons' zorin.svg (CC0): each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it takes the logo's colours, lifted on a dark page where
* they would sink into it; in a <pre> it is one ink, from the same drawing.
* The logo is a trademark of its owner, shown here to name the distribution.
*/
import type { Frame, Meta } from "../types.ts";
export interface ZorinOsOptions {
[key: string]: unknown;
/** Seconds between scans; 0 keeps the logo still. */
scan: number;
}
export const meta = {
name: "zorin os",
category: "distros",
note: "the z in blue stripes, scanned now and then",
cols: 64,
rows: 28,
fps: 30,
options: { scan: 5 },
// The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the scan.
palette: [
"#15a6f0", "#67c5f5", "#b9e4fb", "#15a6f0", "#67c5f5", "#b9e4fb",
],
} satisfies Meta<ZorinOsOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
q888888888888888888888888888888p
.p88888888888888888888888888888888q,
_p8888888888888888888888888888888888q,
_88888888888888888888888888888888888888,
""""""""""""""""""""""""""""""""""""""""
._______________________________, _,
_p8888888888888888888888888888P" __p88q,
_88888888888888888888888888P"' ._p88888888,
_888888888888888888888888P" _pp888888888888_
q888888888888888888888P" __p88888888888888888p
"88888888888888888P"' ._p888888888888888888888"
"8888888888888P" _pp88888888888888888888888"
"88888888P" __p88888888888888888888888888"
'888P"' ._p88888888888888888888888888888'
'" """"""""""""""""""""""""""""""""'
________________________________________
"88888888888888888888888888888888888888"
'88888888888888888888888888888888888P'
888888888888888888888888888888888P
Y888888888888888888888888888888P
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
q888888888888888888888888888888p
.p88888888888888888888888888888888q,
_p8888888888888888888888888888888888q,
_88888888888888888888888888888888888888,
""""""""""""""""""""""""""""""""""""""""
._______________________________, _,
_p8888888888888888888888888888P" __p88q,
_88888888888888888888888888P"' ._p88888888,
_888888888888888888888888P" _pp888888888888_
q888888888888888888888P" __p88888888888888888p
"88888888888888888P"' ._p888888888888888888888"
"8888888888888P" _pp88888888888888888888888"
"88888888P" __p88888888888888888888888888"
'888P"' ._p88888888888888888888888888888'
'" """"""""""""""""""""""""""""""""'
________________________________________
"88888888888888888888888888888888888888"
'88888888888888888888888888888888888P'
888888888888888888888888888888888P
Y888888888888888888888888888888P
`;
const INK = String.raw`
00000000000000000000000000000000
000000000000000000000000000000000000
00000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
000000000000000000000000000000000 00
00000000000000000000000000000000 0000000
000000000000000000000000000000 000000000000
000000000000000000000000000 0000000000000000
000000000000000000000000 000000000000000000000
000000000000000000000 0000000000000000000000000
0000000000000000 000000000000000000000000000
00000000000 000000000000000000000000000000
0000000 000000000000000000000000000000000
00 000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
00000000000000000000000000000000000000
0000000000000000000000000000000000
00000000000000000000000000000000
`;
const START = 0.5; // seconds before the first scan
const PASS = 2; // seconds a scan takes, top to bottom
const HEAD = 2; // rows the line scrambles
const TRAIL = 5; // rows of afterglow behind it
const NOISE = "#$%&*+<=>?@[]{}"; // what the line scrambles the logo into
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
function hash(x: number, y: number, k: number) {
let h = Math.imul(x, 73856093) ^ Math.imul(y, 19349663) ^ Math.imul(k, 83492791);
h = Math.imul(h ^ (h >>> 13), 1274126177);
return (h ^ (h >>> 16)) >>> 0;
}
export default function zorinOs({ scan = meta.options.scan }: Partial<ZorinOsOptions> = {}): Frame {
const { cols, rows, fps } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = scan > 0 ? Math.max(scan, PASS + 0.5) : 0;
// The line runs from the logo's first row to past its last, rather than the whole frame.
let first = rows, last = -1;
for (const pic of [mono, art])
pic.forEach((line, y) => {
if (line.trim()) (first = Math.min(first, y)), (last = Math.max(last, y));
});
const span = last - first + 1 + HEAD + TRAIL;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? first + (span * (since % every)) / PASS : -Infinity;
const tick = Math.floor((t * fps) / 2); // the noise changes every other frame
const out: string[] = [];
for (let y = 0; y < rows; y++) {
const d = at - y; // rows since the line reached this one
const level = d >= 0 && d < HEAD ? 2 : d >= HEAD && d < HEAD + TRAIL ? 1 : 0;
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
if (level === 2) {
const h = hash(x, y, tick);
if (h % 4) ch = NOISE[(h >>> 2) % NOISE.length];
}
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + level * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}