vercel
the vercel triangle, glinting now and then
companies 64×28 30 fps in colour or one ink 6.8 kB
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download
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.navinhill.com/svg/vercel.dark.svg"> <img alt="vercel" src="https://ascii.navinhill.com/svg/vercel.svg" width="320"> </picture>
Yours? The readme snippet puts it in your README, moving, in GitHub's light and dark themes. A post with the video or GIF from the downloads moves too; a link alone shows its card, which holds still.
use it
[docs][copy it in]html
<script type="module" src="https://ascii.navinhill.com/ascii.js"></script>
<ascii-art piece="vercel" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="vercel" mono>, for one ink.
react
// git clone https://github.com/jamesnavinhill/ascii
import { Ascii } from "ascii.rest/react";
import { vercel } from "ascii.rest/pieces";
<Ascii piece={vercel} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="vercel", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// git clone https://github.com/jamesnavinhill/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="vercel" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// git clone https://github.com/jamesnavinhill/ascii
import { mount } from "ascii.rest";
import { vercel } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, vercel, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
terminal
npx ascii.rest vercel
Plays it in your terminal, in colour, until you press a key. Add --mono for the terminal's own colour. Add --light for a light terminal. Add --seconds 5 to stop it on its own; npx ascii.rest list shows every piece. In a CLI of your own, play("vercel", { seconds: 2 }) from ascii.rest/terminal shows it as a splash screen.
readme
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.navinhill.com/svg/vercel.dark.svg"> <img alt="vercel" src="https://ascii.navinhill.com/svg/vercel.svg" width="320"> </picture>
An animated SVG that needs no script, so it plays in a GitHub README, which runs none. GitHub shows the dark one in its dark theme. It holds still for anyone who prefers reduced motion.
/*
* vercel: the Vercel logo, a black triangle, with a glint crossing it every
* few seconds.
*
* Drawn from Simple Icons' vercel.svg (CC0): each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it is black, and a light grey on a dark page, where black
* would sink into it; in a <pre> it is one ink, from the same drawing. The
* logo is a trademark of its owner, shown here to name the company.
*/
import type { Frame, Meta } from "../types.ts";
export interface VercelOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "vercel",
category: "companies",
note: "the vercel triangle, glinting now and then",
cols: 64,
rows: 28,
fps: 30,
options: { shine: 5 },
// The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#000000", "#595959", "#b3b3b3", "#e8ebef", "#f0f2f5", "#f8f9fa",
],
} satisfies Meta<VercelOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
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`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
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`;
const INK = String.raw`
00
000000
00000000
0000000000
000000000000
00000000000000
0000000000000000
000000000000000000
0000000000000000000000
000000000000000000000000
00000000000000000000000000
0000000000000000000000000000
000000000000000000000000000000
00000000000000000000000000000000
000000000000000000000000000000000000
00000000000000000000000000000000000000
0000000000000000000000000000000000000000
000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function vercel({ shine = meta.options.shine }: Partial<VercelOptions> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}