rust
the r in its cog, in ferris orange, glinting now and then
logos 64×32 30 fps in colour or one ink 8.0 kB
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download
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.navinhill.com/svg/rust.dark.svg"> <img alt="rust" src="https://ascii.navinhill.com/svg/rust.svg" width="320"> </picture>
Yours? The readme snippet puts it in your README, moving, in GitHub's light and dark themes. A post with the video or GIF from the downloads moves too; a link alone shows its card, which holds still.
use it
[docs][copy it in]html
<script type="module" src="https://ascii.navinhill.com/ascii.js"></script>
<ascii-art piece="rust" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="rust" mono>, for one ink.
react
// git clone https://github.com/jamesnavinhill/ascii
import { Ascii } from "ascii.rest/react";
import { rust } from "ascii.rest/pieces";
<Ascii piece={rust} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="rust", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// git clone https://github.com/jamesnavinhill/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="rust" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// git clone https://github.com/jamesnavinhill/ascii
import { mount } from "ascii.rest";
import { rust } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, rust, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
terminal
npx ascii.rest rust
Plays it in your terminal, in colour, until you press a key. Add --mono for the terminal's own colour. Add --light for a light terminal. Add --seconds 5 to stop it on its own; npx ascii.rest list shows every piece. In a CLI of your own, play("rust", { seconds: 2 }) from ascii.rest/terminal shows it as a splash screen.
readme
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.navinhill.com/svg/rust.dark.svg"> <img alt="rust" src="https://ascii.navinhill.com/svg/rust.svg" width="320"> </picture>
An animated SVG that needs no script, so it plays in a GitHub README, which runs none. GitHub shows the dark one in its dark theme. It holds still for anyone who prefers reduced motion.
/*
* rust: the Rust logo, an R in a cog, in Ferris orange, with a glint crossing
* it every few seconds.
*
* Drawn from devicon's rust-original.svg (MIT): each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it takes the logo's colours, lifted on a dark page where
* they would sink into it; in a <pre> it is one ink, from the same drawing.
* The logo is a trademark of its owner, shown here to name the language.
*/
import type { Frame, Meta } from "../types.ts";
export interface RustOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "rust",
category: "logos",
note: "the r in its cog, in ferris orange, glinting now and then",
cols: 64,
rows: 32,
fps: 30,
options: { shine: 5 },
// The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#f74c00", "#fa8b59", "#fdc9b3", "#f74c00", "#fa8b59", "#fdc9b3",
],
} satisfies Meta<RustOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
qq_ _8q, _p,
.pq_,_888qp8888qp888,__pq
p__ q88888888888P888888888888, _pq
'888888888888888, )888888888888888
\qqqp888888888P""'"88qp88"'""Y888888888qppq,
"888888888P" "8P" "Y888888888'
pqqp888888P" "8888888qqqp
888888888qq________________________ "88888888P
.__88888888888888888888888888888888888q_ "888888__
d8888888888888888888888888888888888888888q, |88888888P
Y8888888888888888888888888888888888888888b .88888888"
._pp888 88p 8888888888 '"8888888888 p8| |888qq_
"888888qqp88P 8888888888 __888888888" '888qpp88888P'
"88888P"' 888888888888888888888888888P' '"Y888888"
_p888888 88888888888888888888888888_ '888888q_
"8888888 888888888888888888888888888q, ___888888P"
_88888, 8888888888 '"8888888888p 88888888_
\p888888p......8888888888 '8888888888__._p888888888q,
"Y888888888888888888888888888p )888888888888888888888PY"
q88888888888888888888888888b '888888888888888888888p
d888888888888888888888888888P "888888888888888888888b
'"888888P"""""""""""""""""" """"""""""8888888"'
q8888888qpppqqp pqqqqp88888888p
"^^Y888888P""88, q88""8888888Y^^"
|888888_ _d8p 88( _888888,
/8P^"888888888qqq__________ppq888888888"YP8"
.8888888888888888888888888888888888
""' )888888888888888888888888| """
'8P"'"888PY8888P8888"'"88
"P" "88" "8"
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
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.pq_,_888qp8888qp888,__pq
p__ q88888888888P888888888888, _pq
'888888888888888, )888888888888888
\qqqp888888888P""'"88qp88"'""Y888888888qppq,
"888888888P" "8P" "Y888888888'
pqqp888888P" "8888888qqqp
888888888qq________________________ "88888888P
.__88888888888888888888888888888888888q_ "888888__
d8888888888888888888888888888888888888888q, |88888888P
Y8888888888888888888888888888888888888888b .88888888"
._pp888 88p 8888888888 '"8888888888 p8| |888qq_
"888888qqp88P 8888888888 __888888888" '888qpp88888P'
"88888P"' 888888888888888888888888888P' '"Y888888"
_p888888 88888888888888888888888888_ '888888q_
"8888888 888888888888888888888888888q, ___888888P"
_88888, 8888888888 '"8888888888p 88888888_
\p888888p......8888888888 '8888888888__._p888888888q,
"Y888888888888888888888888888p )888888888888888888888PY"
q88888888888888888888888888b '888888888888888888888p
d888888888888888888888888888P "888888888888888888888b
'"888888P"""""""""""""""""" """"""""""8888888"'
q8888888qpppqqp pqqqqp88888888p
"^^Y888888P""88, q88""8888888Y^^"
|888888_ _d8p 88( _888888,
/8P^"888888888qqq__________ppq888888888"YP8"
.8888888888888888888888888888888888
""' )888888888888888888888888| """
'8P"'"888PY8888P8888"'"88
"P" "88" "8"
`;
const INK = String.raw`
000 0000 000
0000000000000000000000000
000 00000000000000000000000000 000
00000000000000000 0000000000000000
00000000000000000000000000000000000000000000
000000000000 0000 000000000000
000000000000 000000000000
00000000000000000000000000000000000 0000000000
0000000000000000000000000000000000000000 000000000
0000000000000000000000000000000000000000000 0000000000
000000000000000000000000000000000000000000 0000000000
0000000 000 0000000000 000000000000 000 0000000
0000000000000 0000000000 000000000000 00000000000000
000000000 00000000000000000000000000000 0000000000
00000000 000000000000000000000000000 000000000
00000000 00000000000000000000000000000 00000000000
0000000 0000000000 0000000000000 000000000
0000000000000000000000000 000000000000000000000000000
000000000000000000000000000000 0000000000000000000000000
0000000000000000000000000000 00000000000000000000000
00000000000000000000000000000 00000000000000000000000
000000000000000000000000000 0000000000000000000
000000000000000 000000000000000
0000000000000000 0000000000000000
00000000 0000 000 00000000
00000000000000000000000000000000000000000000
00000000000000000000000000000000000
000 00000000000000000000000000 000
0000000000000000000000000
000 0000 000
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function rust({ shine = meta.options.shine }: Partial<RustOptions> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}